And even these early-level picks are brilliant.
Crusher in the new UA is really good for monks. Also, Mobility isn't the only "good monk feat". You may swap your elemental discipline for a different one when you level up. If the Elemental Discipline has a prerequisite you may choose that discipline only if you are a monk and only if you meet the prerequisite. Feats are an incredible way to supercharge your character, add an extra bit of flavor, or even allow for roleplaying and customization options that help to give your character that unique memorable ability/personality that breathes life into the story at your table. While technically optional rules, pretty much every single DM is going to allow their use.
Feats are a major part of the 5E Dungeons & Dragons experience. The spells that Armorers gain include Magic Missile, Shatter, and Fire Shield. If you’re an Artillerist, make good use of your Eldritch Cannon and Arcane Firearm.Īlchemists gain access to certain spells like Flaming Sphere, Cloudkill, and Ray of Sickness. For example, Battle Smiths can command their Steel Defenders to take the brunt of an incoming attack to protect a weaker ally or themselves. Here are a handful of the best Artificer cantrips and spells you should keep in your repertoire:ĭon’t forget to use your unique Artificer specialist skills during battle, as well. In general, you’d want to make sure to keep a few combat spells handy to help you and your party beat foes. Since there are various subclasses, there are also different ways to perform during combat. There is no best way to play your Artificer in combat.